Kahoot!

Game-based learning platform

Kahoot! logo
201-500 employees
  • B2C
  • B2B
  • Education
  • Gaming
  • Learning
  • SaaS
  • Mobile
Sentrum, Oslo, Oslo

Company mission

To make learning awesome. We want to empower everyone, including children, students, and employees to unlock their full learning potential.

Top investors

30% employee growth in 12 months

Our take

Kahoot! stands as a formidable player in the education technology market, with a user base in the tens of millions, the company has secured its position as one of Europe's most valuable entities in the sector. The success of Kahoot! can be attributed to its focus on gamifying educational content for children, earning praise from both teachers and parents. This emphasis has propelled the platform to become one of the largest educational content libraries available.

As Kahoot! looks to the future, its expansion into the US takes center stage. The company pursues this growth through a dual approach, combining organic strategies with strategic acquisitions. Notably, Kahoot! made headlines when it was acquired by a consortium of investors who plan to help the company further grow its business.

The dynamic landscape of education technology presents Kahoot! with both opportunities and challenges. With a solid foundation and a focus on innovation, the company has the potential to not only sustain its current standing but also to lead the way in shaping the future of interactive and engaging eLearning experiences for students globally.

Steph headshot

Steph

Company Specialist at Welcome to the Jungle

Benefits

  • Share option plan
  • Insurance and pension contribution
  • Mobile subscription
  • Friendly, international environment and afterwork activities
  • Home broadband allowance
  • Lunch contribution
  • Paid maternity and paternity leave

Funding (last 2 of 6 rounds)

Oct 2019

$22.2m

GROWTH EQUITY VC

Oct 2018

$15.4m

SERIES C

Total funding: $75.3m

This company has top investors

Leadership

Mortem Versvik

(Co-Founder)

Masters in Computer Science at NTNU involved the concept of playing on the big screen in cinemas using mobile phones which led to Kahoot! Also founded their own IT consultancy, Coepto, before co-founding Kahoot!

Åsmund Furuseth

(Co-Founder & CPO)

Has a Master of Science Degree in Physics from the Norwegian University of Science and Technology. Previously ran a wind turbine technology company called ChapDrive.

Jobs (2)

All locations

Software Engineering