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AccelByte

Back-end platform for game developers

AccelByte logo
201-500 employees
  • B2B
  • Internal tools
  • Gaming
  • SaaS
North Redmond, Redmond, WA

Company mission

To empower game creators by providing them with the backend platform and tools required to make scalable, reliable AAA-quality games.

Few candidates hear
back within 2 weeks

15% employee growth in 12 months

Our take

The gaming industry is still booming with industry revenues forecast to exceed $320 billion by 2026, driven largely by the rise of cross platform online multiplayer games. However this has created a problem for developers themselves, who often lack the backend infrastructure required to build, scale, and operate live games.

AccelByte was founded by former EA, Lucasfilm Games, and Epic Games Technical Lead Junaili Lie to offer a “one stop shop” backend platform, in a bid to free developers up to design games rather than build infrastructure.

Since launching in 2016, the company has grown rapidly and now counts a considerable number of major gaming studios amongst its customers including Dreamhaven, Omeda Studios, and Warner Bros.

AccelByte has had little trouble raising capital either, securing funding from SoftBank and Sony Interactive Entertainment to propel its expansion through North America, Europe, and Asia, where both the consumer gaming market and the game development industry is going through a huge surge.

Kirsty headshot

Kirsty

Company Specialist at Welcome to the Jungle

Benefits

  • A full range of health benefits
  • Social activities and an amazing team
  • Career growth opportunities
  • Remote working opportunities (role & location dependent)

Company values

  • Empower and Hold Myself and Others Accountable – Employees feel empowered and know that they are accountable to the team in terms of workloads and achievements. Employees should be proud and have a sense of ownership for the work they perform and take the initiative to contribute more to the team
  • Move Fast but Course-Correct – We make quick decisions with less information - better than slow decisions with more information. Always evaluate and course-correct when necessary. We consider every available data point and opinion before making decisions. But they have the ability to make quick decisions despite many unknowns/uncertainties
  • Disagree and Commit – We encourage our employees to speak up, delivering ideas/suggestions. Also, utter their arguments if they disagree on an idea. We aren’t afraid to revisit and change decisions (course correct) should there be new data points. We admit to mistakes and learn from them. We commit to the decisions made and work tirelessly to see them done
  • Give, Receive and Act on Feedback – We believe that feedback is crucial where the employees can provide direct and respectful feedback to others frequently and timely. We receive the feedback gracefully and respectfully, and we hold ourselves accountable to act on the feedback received
  • Communicate Frequently and Transparently – Employees are encouraged to make clear, concise, documented, and communicated decisions. Open to share the progression, challenge, and result and connect with AccelByte partners across the globe. Communicate well and be respectful to everyone in the team
  • Strive for Excellence and Continuous Improvement – We possess the passion and motivation for excellence and continuous improvement, using the opportunity to learn, grow, and enrich team members to be more thoughtful and efficient. Always look for opportunities to continuously fix/improve things that will make their future work and/or their colleagues’ work easier/better/more efficient
  • Earn Trust by Delivering Results – We are expecting everyone to get things done on time with high quality. And in the process of earning trust from their teams and clients, they strive to continue to deliver results and re-earn trust itself

Funding (1 round)

Nov 2021

$100m

SERIES A

Total funding: $100m

Leadership

Was the Director of Online Technology at Epic Games from 2013 - 2016 before founding AccelByte. Prior to this they worked at LucasArts (now Lucasfilm Games) as Online Games Technical Director, and at EA as a Lead Software Engineer turned Lead Technical Architect.

Job (1)

All locations

Sales & Account Management