AccelByte

Back-end platform for game developers

AccelByte logo
201-500 employees
  • B2B
  • Internal tools
  • Gaming
  • SaaS
West Bellevue, Bellevue, WA

Company mission

To empower game creators by providing them with the backend platform and tools required to make scalable, reliable AAA-quality games.

15% employee growth in 12 months

Our take

The gaming industry is still booming with industry revenues forecast to exceed $320 billion by 2026, driven largely by the rise of cross platform online multiplayer games. However this has created a problem for developers themselves, who often lack the backend infrastructure required to build, scale, and operate live games.

AccelByte was founded by former EA, Lucasfilm Games, and Epic Games Technical Lead Junaili Lie to offer a “one stop shop” backend platform, in a bid to free developers up to design games rather than build infrastructure.

Since launching in 2016, the company has grown rapidly and now counts a considerable number of major gaming studios amongst its customers including Dreamhaven, Omeda Studios, and Warner Bros.

AccelByte has had little trouble raising capital either, securing funding in 2022 from Galaxy Interactive and Sony Interactive Entertainment to propel its expansion through North America, Europe, and Asia, where both the consumer gaming market and the game development industry is going through a huge surge.

Kirsty headshot

Kirsty

Company Specialist at Welcome to the Jungle

Benefits

  • A full range of health benefits
  • Social activities and an amazing team
  • Career growth opportunities
  • Remote working opportunities (role & location dependent)

Funding (1 round)

Nov 2021

$100m

SERIES A

Total funding: $100m

Leadership

Junaili Lie

(CEO & Co-Founder)

Was the Director of Online Technology at Epic Games from 2013 - 2016 before founding AccelByte. Prior to this they worked at LucasArts (now Lucasfilm Games) as Online Games Technical Director, and at EA as a Lead Software Engineer turned Lead Technical Architect.