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Bossa Studios

Indie games developer and publisher

Bossa Studios logo
21-100 employees
  • B2C
  • Gaming
  • Entertainment
London, UK

Company mission

With their games being played by millions of gamers worldwide, Bossa's mission is to create games that defy genres and open up new audiences.

Led by a woman
Top investors

-1% employee growth in 12 months

Our take

Bossa Studios is a BAFTA winning independent games developer and publisher, with a strong emphasis on creativity and team freedom. They have a history of being one of the first studios to develop on new platforms or invest in new initiatives, such as virtual reality, smartwatches, Apple Arcade and more.

Their community is integral to their ethos, as best represented by Worlds Adrift; an ambitious undertaking that's redefining the genre through its use of user-generated content, which they're proud to label as the world's first Community-Crafted MMO.

Bossa has grown to have attracted millions of users globally, by launching successful games on PC, mobile, Playstation and VR. Bossa's biggest hits are Surgeon Simulator, I Am Bread and the BAFTA-winning Monstermind.

Steph headshot

Steph

Company Specialist at Welcome to the Jungle

Benefits

  • Cyclescheme - up to £1,000 loan deducted from monthly salary over 12 month period
  • Supportive family policies - 6 months fully paid maternity leave and 3 months fully paid paternity leave
  • Annual Holiday Allowance - 22 days, to increase 1 day after every year up to a maximum of 25 days
  • Discounted gym membership
  • Work from home opportunities
  • Health insurance

Company values

  • Originality - We are creatively-led and make games that stand on their own. Our games are either the best in their genre or brand new experiences that no-one has seen before and we make sure everything we create is held to those standards
  • Openness - We share with one another, with everyone in the team, and with our players. We are open about what we do, why we do it, how we do it and we are unafraid of asking others for help. We recruit others into our work as equals and we work candidly with our partners. We also communicate clearly with our players, making them feel part of Bossa too
  • Passion - We find joy in the process of creation and feel rewarded when they provide joy to others. We are silly, hungry, curious and refuse to grow up. We have fun with what we do, use that fun to power us forward, and we make sure that we bring that to our players
  • Appreciation - We care about those around us and they care about us too. We appreciate any support, advice and help that they can give us, while valuing the support we can give them. Ideas can come from anyone and we know that every team member contributes to our success
  • Improvement - We always look to make ourselves better by learning from what we’ve done. We know there is no success without failure and we make sure that everyone understands that. We value constructive feedback, using it to improve whatever we’re doing. We also question the status quo, consistently looking for better and efficient ways to do our work
  • Nimbleness - When opportunity knocks, we answer quickly. We are willing to take an opportunity when it opens up to us, we explore exciting new ideas that have potential and we are willing to quickly change course if we think that’s the best option on the table

Funding (last 2 of 3 rounds)

Nov 2019

$30m

SERIES B

Aug 2017

$10m

SERIES A

Total funding: $41.4m

This company has top investors

Leadership

Previously Head of Games Development at Jagex for 4 years and Studio Director at Playfish for 1 year.

Imre Jele

(Creative Consultant and Non-Executive Director)

Previously Head of Game Content at Jagex for 2 years and Project Director at Blitz Games Studios for 2 years.

Roberta Lucca

(Non-Executive Director)

Previously worked at Vertu for 3 years, first as Mobile Portal & Content Manager for 2 years, and then as Senior Product Marketing Manager for 1 year.