Bungie

Video game studio

Bungie logo
1001+ employees
  • B2C
  • Gaming
  • Digital Media
  • SaaS
West Bellevue, Bellevue, WA

Company mission

To create hopeful worlds that inspire passionate player communities and lifelong friendships.

19% employee growth in 12 months

Our take

As one of the leading video game companies in the US, Bungie’s former titles have included bestselling game franchises such as Halo and Destiny, marking it as a next-gen studio that is keeping its finger on the next-gen games console pulse.

Bungie scaled up in the early noughties thanks to an acquisition by Microsoft, leading to a period where Bungie made games for a variety of consoles. In 2022, it was bought by Sony for $3.6 billion, though it claims that it will still work across different platforms despite its owner’s lean towards PlayStation.

Indeed, Sony claims to have bought Bungie for its help in entering the live service games market. In return, Bungie will benefit by scaling up its team for new game and DLC releases. This is a promising direction, although it is worth noting that the underperformance of Destiny 2 has cast a few worries on the nature of Bungie's independent future.

Kirsty headshot

Kirsty

Company Specialist at Welcome to the Jungle

Benefits

  • Contract and International FTE employees receive competitive benefits through their relevant contracting agency

Funding (1 round)

Jun 2018

$100m

GROWTH EQUITY VC

Total funding: $100m

Leadership

Pete Parsons

(CEO & Chairman)

Currently Board member for Boys and Girls Clubs of Bellevue. Previously Co-Founder and Inventor of Meteor Solutions, and an Executive Producer at Microsoft.

Job (1)

All locations

Software Engineering