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Immersive Gamebox

Immersive group gaming

Immersive Gamebox logo
21-100 employees
  • B2C
  • Gaming
  • Entertainment
  • Social
London, UK

Company mission

Immersive Gamebox has a mission to reinvent the way we play video games.

Top investors

39% female employees

30% employee growth in 12 months

Our take

Immersive Gamebox allows up to six people to play digital games by jumping around in a room kitted out with hi-tech equipment, including touch-sensitive walls and motion-tracking headsets. Founders Will Dean and David Spindler wanted to create a social game that could be easily updated or changed in the same way as a cinema shows different films. Over the next two years, the company is planning around 100 total locations globally, 80 of which will be in the U.S., and of the 1,000 it’s planning by 2024, roughly 50% will be in the U.S.

Immersive Gamebox's goal is to use technology to create social experiences that foster positively impactful habits. This trend is being fuelled by shopping centres and property developers who are searching for new appealing ways to fill empty units where hard-pressed retailers are moving out. The first games have been developed in-house, but Immersive Gamebox now plans to work with external gaming houses to expand and diversify its offering. Accordingly, new investments will likely go towards creating four more packages of games, including one specifically for children, besides adding voice recognition at new sites.

Freddie headshot

Freddie

Company Specialist at Welcome to the Jungle

Benefits

  • Quarterly Company socials
  • A diverse and inclusive team with people from all walks of life
  • New and exciting concept, with an ambitious growth plan in the UK and abroad
  • Highly experienced Founders, Executive Team and Investors
  • A commitment to innovation, excellence and continuous improvement
  • Chance to test brand new games before the public!
  • Unlimited holiday

Company values

  • Fast - Move quick. Keep it simple.
  • Focused - Results are what matter. Push hard when necessary.
  • Fun - Wow our customers. Enjoy the challenge.

Funding (last 2 of 3 rounds)

Jun 2021

$11m

SERIES A

Jan 2020

$11m

SERIES A

Total funding: $25.2m

This company has top investors

Leadership

MBA at Harvard Business School, Counter Terrorism Desk Officer at Foreign and Commonwealth Office from 2003 to 2006 and Co-Founder of Tough Mudder

Consultant at Bain & Company from 2009 to 2012, later Strategy Director and then VP Strategy & Development at Tough Mudder

People progressing

Alex started as a General Manager in our Manchester venue, but was quickly promoted to Operations Manager in our Central Team. Now she's made a parallel movement to become our Franchise Manager!

Diversity, Equity & Inclusion at Immersive Gamebox

Dizzie Hill (People Operations, Senior Manager)

  • We encourage cultural diversity! Although we're a relatively small office, we currently have 10 nationalities represented within our central team (38%).

Endorsements

All

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Open and honest communication (1)