Improbable

Build the virtual worlds revolutionising the real one

Improbable logo
201-500 employees
  • B2C
  • Enterprise
  • Gaming
  • Deep Tech
  • Entertainment
  • Virtual Reality
Spitalfields, London, UK

Company mission

Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.

Top investors

19% female employees

60% employee growth in 12 months

Our take

Improbable originally started out to make games, but then realised the underlying technology they were building could be used for more than just gaming. Over the last few years, they have been working on a very ambitious plan to create totally immersive, persistent virtual worlds, and in doing so, change how we make decisions.

They have raised funding from some of the most deep-pocketed investors in the world, giving them the resources to grow a large and talented team.

Their big ambition to create virtual worlds has come under pressure recently, as they haven't been able to commercialise any of their products on a large scale. Off the back of 2022 VC funding, they're now re-focusing on areas where they know they can be successful, namely gaming.

Freddie headshot

Freddie

Company Specialist at Welcome to the Jungle

Benefits

  • Health insurance
  • Socials and annual company-wide and family events
  • Unlimited paid time off policy
  • Work from home opportunities
  • High-end setup with laptop / whatever else needed for work

Funding (last 2 of 6 rounds)

Oct 2022

$112m

LATE VC

Apr 2022

$150m

LATE VC

Total funding: $864m

This company has top investors

Leadership

Studied Computer Science at Cambridge University

Started his career as a developer for Goldman Sachs. Studied Computer Science at Imperial College

Studied Computer Science at Cambridge University