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Kepler Interactive

Co-ownership game developer

Kepler Interactive logo
21-100 employees
  • B2C
  • B2B
  • Gaming
  • Entertainment
London, UK

Company mission

To preserve studios' creative independence, enabling them to make fun and commercially successful games.

Our take

Gaming, like films and TV is increasingly dominated by big-name studios and franchises. But Kepler Interactive is on a mission to change that, with its co-ownership model that allows smaller studios greater creative freedom over their output.

Its model allows for studio freedom, in some ways mimicking the freedom granted by Sweden’s Embracer (although Embracer doesn’t give studios co-ownership) which has grown into Europe’s largest video game company. Rewarding creative freedom seems to pay off, with an 81 score on meteoritic for 2022 release Sifu, and real anticipation for its upcoming open-world adventure Tchia.

GamingIndustry.biz awarded Kepler Interactive best place to work in the UK in 2022, and in 2023 reported its annual revenue milestone of $50 million. The success of early releases positions it well to cement its place in the gaming landscape going forward.

Kirsty headshot

Kirsty

Company Specialist at Welcome to the Jungle

Benefits

  • Private health care
  • Hybrid/remote working

Company values

  • Curiosity, creativity and intellectual agility - Original thinking and collaboration are at the core of the organization. Strong voices and unique ideas are valued in everything we do, guiding us in new and inspiring directions.
  • Savoir Faire - We celebrate people who take pride in their craft, giving them the space to improve, the resources to flourish, and opportunities to share their expertise
  • Supporting and elevating each other - We nurture a vibrant, inclusive community where people feel safe, respected and empowered. We treat our partners with the same kindness and humility we show to each other

Funding (1 round)

Sep 2021

$120m

EARLY VC

Total funding: $120m

Leadership

Former Management Associate at HSBC, Engagement Manager at McKinsey, Senior Strategy Manager at Youzu Interactive, and COO at Kowloon Nights.

Previouslty worked at Apple, Xbox and Ubisoft, before becoming CEO of Kowloon Nights.