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Osso VR

Virtual reality surgical training and assessment platform

Osso VR logo
201-500 employees
  • Healthcare
  • B2B
  • Enterprise
  • Training
  • SaaS
  • Virtual Reality
  • MedTech
SoMa, San Francisco, CA

Company mission

Improve patient outcomes, increase the adoption of higher-value medical technologies, and democratize global access to the latest surgical techniques.

Top investors

103% employee growth in 12 months

Our take

Osso VR is at the convergence of two major trends, the falling cost of VR and the acceptance of technology in healthcare. By introducing VR into the surgeon training curve, Osso is not replacing the in-person element, but making in-person training the final piece, dramatically reducing time and cost of laborious training processes.

The startup has managed to distinguish itself from other healthcare VR training tools through scalability and talent. The startup employs designers come from Industrial Light & Magic, Apple, Disney, and Microsoft as a Preferred Partner of Oculus, the most ubiquitous, off-the-shelf headset.

The company plans to exponentially grow its library and platform to even the most obscure procedures, increasing its attractiveness to hospitals and healthcare professionals globally.

While the company has had great success up to this point, it is currently conditional on the prevalence of Oculus. The company must make sure that in the long-term it is not a casualty of the emerging ‘metaverse’ competition amongst Facebook, Apple, Microsoft and Google.

Freddie headshot

Freddie

Company Specialist at Welcome to the Jungle

Benefits

  • Remote-first

Company values

  • Care
  • Access
  • Insight
  • Adoption

Funding (last 2 of 5 rounds)

Mar 2022

$66m

SERIES C

Jul 2021

$27m

SERIES B

Total funding: $109.3m

This company has top investors

Leadership

Pediatric Orthopaedic Surgeon of many years having initially qualified from UCLA. Biodesign Innovation Fellow at Sanford Byers Center for Biodesign.

Veteran game developer having worked for over 15 years at studios both big and small, including EA and THQ. Early backer of Oculus.