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Raid Base

Developing an open-world, sandbox game

Raid Base logo
1-20 employees
  • B2C
  • Gaming
  • Entertainment
Brentwood, Los Angeles, CA

Company mission

To develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.

Our take

Raid Base is a game developer creating an open-world sandbox Player vs. Player vs. Environment (PvPvE) game in an original IP. Founded in 2020 by two veterans of Riot Games, it has since been working on its first release, receiving seed funding in 2021 to support development.

The company hopes to stand out from other developers by focussing on the inherently social nature of its potential players, providing the opportunity to build meaningful relationships in-game, as well as a name for themselves among allies and rivals. This is certainly an enticing prospect, and it will be interesting to see what new information Raid Base releases about the game in the future.

Steph headshot

Steph

Company Specialist at Welcome to the Jungle

Benefits

  • Medical, dental, and vision plans that cover you, your spouse/domestic partner, and children
  • Parental leave
  • Work-from-home equipment stipend
  • Flexible paid time off, and company breaks during the summer and winter holidays
  • We amake time to play, discuss and study games to bond and grow our understanding of our players as a team

Company values

  • Personal ownership: persistence and urgency toward pleasing players and fellow developer customers within the team. This is perhaps a summary quality that employs a breadth of craft skill, judgment, leadership, emotional intelligence, perseverance and autonomy
  • Good judgment: decision making process which produces outcomes that players find relevant (worth the investment of their time and effort). We often refer to this concept as “product sense” when applied to decisions during development. We believe that good judgment is fleeting and requires a lot of work to maintain and perpetually improve
  • Leadership: compel behaviors from others on the team to build a better product experience for players and a healthier development environment (oriented around improvement and inclusive of ideas and feedback)
  • Emotional intelligence: operate effectively toward fellow developers and players feeling heard and understood. We also believe that self-awareness of strengths and weaknesses is a prerequisite for good judgment

Leadership

Stephen Lim

(Product Director)

Former VP of New Games (R&D Department) and Executive Producer of Valorant for Riot Games. Also worked at Blizzard as a Senior Producer.

Trevor Romleski

(Game Director)

Before founding Raid Base, they worked at Riot Games for 9 years as Lead Game Designer.