More information about location
3-5 days a week in office
Co-ownership game developer
Open for applications
More information about location
3-5 days a week in office
21-100 employees
To preserve studios' creative independence, enabling them to make fun and commercially successful games.
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To preserve studios' creative independence, enabling them to make fun and commercially successful games.
Gaming, like films and TV is increasingly dominated by big-name studios and franchises. But Kepler Interactive is on a mission to change that, with its co-ownership model that allows smaller studios greater creative freedom over their output.
Its model allows for studio freedom, in some ways mimicking the freedom granted by Sweden’s Embracer (although Embracer doesn’t give studios co-ownership) which has grown into Europe’s largest video game company. Rewarding creative freedom seems to pay off, with an 81 score on meteoritic for 2022 release Sifu, and real anticipation for its upcoming open-world adventure Tchia.
GamingIndustry.biz awarded Kepler Interactive best place to work in the UK in 2022, and in 2023 reported its annual revenue milestone of $50 million. The success of early releases positions it well to cement its place in the gaming landscape going forward.
Kirsty
Company Specialist at Welcome to the Jungle
Sep 2021
$120m
EARLY VC
Samuel Sun-Yiu Lee
(COO)Former Management Associate at HSBC, Engagement Manager at McKinsey, Senior Strategy Manager at Youzu Interactive, and COO at Kowloon Nights.
Alexis Garavaryan
(CEO)Previouslty worked at Apple, Xbox and Ubisoft, before becoming CEO of Kowloon Nights.