Dialogue writing for video games has traditionally been a matter of branching conversations based on player input, but this is a time-consuming and complicated process. In modern virtual environments which can contain thousands of characters, the need to save on costs means that conversations with many characters can be shallow and repetitive. Inworld AI's solution allows for the creation of unique and flexible interactions for even the most minor characters, based on just a few descriptive sentences.
As a novel application of AI to the games industry Inworld has grown rapidly, closing a seed financing round in 2021 and releasing its first product before being selected to join the 2022 Disney Accelerator. While the functionality of AI characters in a major release has yet to be tested, early signs for the company have been promising and it has attracted a major hire in John Gaeta (of Matrix fame) as Chief Creative Officer.
Inworld AI has recently closed another major round of funding, which it will use for product development and hiring. While it has yet to announce a pricing structure for its product, it is already looking at applications outside gaming and the metaverse, aiming at entertainment more broadly, sales, marketing, and education as just a few possible areas for expansion.
Steph
Company Specialist at Welcome to the Jungle