$132.8-179.7k
Platform for building and playing games together
Open for applications
Platform for building and playing games together
201-500 employees
Open for applications
$132.8-179.7k
201-500 employees
To provide gaming lovers with amazing immersive social, multiplayer, VR, and AR experiences.
Originally launched as a social hangout for virtual-reality headset users, Rec Room follows in the footsteps of gaming giants Roblox, offering a blend of gaming, social media, and user-generated content. With a teenage target market that is slightly older than Roblox, Rec Room now boasts around 29 million active users.
Like its closest rival, Rec Room also puts an emphasis on content creation, allowing users to create their own virtual rooms and games, and share them with the community. However, whilst other companies have relied on platforms like Facebook to initiate the social aspect of the gaming experience, Rec Room has independently provided a variety of social experiences for both novices and experienced gamers.
The company has recently seen both its user-base and valuation grow exponentially, with the considerable funding raised by the company cited to expand operations and business reach. Rec Room also has aims to experiment with changing avatars to add more personalization, for instance by adding feet, and is investigating further brand partnerships in apparel, music, and other categories, as well as more "game-adjacent" content.
Freddie
Company Specialist at Welcome to the Jungle
Dec 2021
$145m
LATE VC
Mar 2021
$100m
LATE VC
Uptown, Seattle, WA
Nick Fajt
(CEO & Co-Founder)They studied at Cornell before working at Microsoft HoloLens, in roles including Principal Program Manager.
Cameron Brown
(CCO & Co-Founder)They started their career at Beam Software before roles at Auran, Pandemic Studios, and EA. They also spent 4 years at Microsoft Creative Studios.
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