Software Engineer, Niantic

Mapping Services

$158.4-176k

+ Bonus + Equity

AWS
Docker
Kubernetes
GCP
JavaScript
Python
Java
Postgres
C++
BigQuery
Mid and Senior level
San Francisco Bay Area

More information about location

3 days a week in office

Niantic

Augmented reality software development

Open for applications

Niantic

Augmented reality software development

501-1000 employees

B2CGamingAugmented RealitySaaS

Open for applications

$158.4-176k

+ Bonus + Equity

AWS
Docker
Kubernetes
GCP
JavaScript
Python
Java
Postgres
C++
BigQuery
Mid and Senior level
San Francisco Bay Area

More information about location

3 days a week in office

501-1000 employees

B2CGamingAugmented RealitySaaS

Company mission

Niantic's mission is to shape a future where technology enables novel robotics, computing, and entertainment experiences, focusing predominantly on augmented reality games.

Company mission

Niantic's mission is to shape a future where technology enables novel robotics, computing, and entertainment experiences, focusing predominantly on augmented reality games.

Top investors

Few candidates hear
back within 2 weeks

-14% employee growth in 12 months

Our take

Niantic, Inc. is a software development company creating augmented reality mobile games, such as Ingress, Pokémon Go, and Harry Potter: Wizards Unite, that encourage players to go outside, explore, and meet people. The company was formed in 2010 as an internal startup within Google. Since its inception, hundreds of millions of people have used its products and services.

Although Niantic made a name for itself in the mobile gaming industry through the success of Pokémon Go, the company is hoping to become a platform for other developers to build location-aware AR apps on top of. In 2022, it released a location mapping software for AR, allowing AR experiences to be grounded to a physical location, like the front of a building or a park monument, rather than just floating aimlessly through a phone’s camera view.

Niantic plans to use this platform for an AR-based metaverse, an alternative to Meta’s plans for a VR-based metaverse that renders us bound to VR headsets. The company believes that an AR metaverse on a 3D map of the world will play a critical role in the next transition in computing, and raised funds to make this vision a reality in 2021.

Steph headshot

Steph

Company Specialist at Welcome to the Jungle

Benefits

  • Robust medical, dental, and vision insurance including 100% paid employee healthcare
  • Mental healthcare on-demand by Spring Health
  • Company-wide shutdown between Christmas and New Years
  • 100% of premiums for long term and short term disability and life insurance
  • Increasing paid time off with tenure, separate sick time accrual, five flex days per year to attend Niantic community events or volunteer
  • 16 weeks of parental leave for parents, parental leave transition assistance by Cleo, Carrot fertility benefit
  • 401k Match, equity options, compare and refinance loans with Credible’s online loan marketplace
  • Cold breakfast, hot lunch and snacks all day, every day
  • Cell-phone, gym, and internet reimbursements, pre-tax commuter benefits, employee discounts via Fond
  • Employee donation match of up to $500 per year
  • Wellness activities including yoga and meditation, volunteer off-sites, employee Resource Groups

Company values

  • Start with a worthy goal
  • Invite everyone on board
  • Lead from the front
  • Set waypoints, and then stay on course
  • Speak the truth, to serve the mission
  • See it through
  • Weather storms
  • Summit mountains

Funding (last 2 of 8 rounds)

Nov 2021

$300m

SERIES D

Dec 2018

$245m

SERIES C

Total funding: $774.3m

This company has top investors

Leadership

Having studied for an MBA at UCB, John worked as a Producer for 3DO before co-founding Big Network and Keyhole. He then spent over 11 years at Google as VP of Product, before leaving in October 2015 to found Niantic.

Prior to Niantic, Phil was acontributor to StreetView, GMail and Lively products while at Google. Additionally Phil was a GPU Architect at NVIDIA and a key contributor to the design and development several of their GPUS.

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