Dialogue writing for video games has traditionally been a matter of branching conversations based on player input, but this is a time-consuming and complicated process. In modern virtual environments which can contain thousands of characters, the need to save on costs means that conversations with many characters can be shallow and repetitive. Inworld AI's solution allows for the creation of unique and flexible interactions for even the most minor characters, based on just a few descriptive sentences.
Since launching, Inworld has quickly grown from an AI-character startup into one of the key players powering consumer AI. Its early work with companies like Xbox, Disney, and NBCUniversal helped provide the value of real-time AI experiences, and now a wide range of media companies, game studios, and fast-growing startups are building on its platform.
Now, with the recent release of Inworld Runtime, the company is taking an even bigger step. By opening up the internal system they originally built to handle huge, real-time consumer workloads, Inworld is positioning Runtime as the go-to backend for any team looking to scale from an idea to millions of users. Its adaptive graphs, automated MLOps, and one-click experiments remove most of the painful engineering work that usually slows teams now. And for Inworld, this turns Runtime into more than just a product, it becomes the core of the company's future.
Steph
Company Specialist at Welcome to the Jungle